Friday, October 30, 2020

Update(s) Idea for No Man's Sky (Part 2)


Hello! This is a continuation of a post that had a list of update ideas for NMS that I believe would develop it into a new class of game.The link to that post is here:https://www.reddit.com/r/NoMansSkyTheGame/comments/jl8cs9/updates_idea_for_no_mans_sky/​Now to continue on to the updates.​Update 4: No Man’s Sky – WarNo Man’s Sky war is a major update that focuses on expanding the combat part of the game – many fans will now cry out about how “No Man’s Sky isn’t an FPS stop trying to make it one” and while it’s true it isn’t, combat EXISTS in the game and it isn’t very engaging at certain times. The improvements in combat won’t take away from the peaceful experience and will instead be for those who actually want to engage in these aspects of the game. Along with this, some features that have long been asked for will be added.Hacking –Players will can now hack certain structures and items and will be required to do so in some parts – this involves a sort of new hacking minigame – the player will be given a sequence of numbers that is then jumbled up and the player has to reset it to the original to hack through. This can hack through doors, sentinels and trackers, among other things.Starship Customization –Following a similar design to u/legendary_jld “Starship Customization for the long term”, starship customization has been added to the game.It follows a similar formula to before – players must go out and hunt for specific ships with specific designs they like. However, instead of stopping there, players can now scrap these ships in ship scrap yards, which would net them the ship’s design elements, allowing them to use these design elements to customize other starships. In these scrap yards players can also use materials to generate a random ship part at the scrap yard.This is the general gist; however, players can also get unique starship parts from certain unique starships (think squid ships), and can also buy unique parts at store fronts across the galaxy which also sell some designs. Players can also get unique colors for their starships, which they can get from the places listed above.Unique designs and colors can be gotten from faction missions and illegal scrap dealers/illegal factions, more of which is discussed later. Players can now also hire a new member for their base, a korvax starship specialist, which allows them to build a new base part, a custom room, where players can dock and customize their ship. The new scrap ship yard and a new area are now also located in the new expanded space stations, more of which we will get to later.Larger Battles –Space battles are now larger, involving more starships particularly around freighter battles.Reworked Pirating –The pirate system can be reworked to allow for a more fun and challenging play experience. Players can now attack more convoys for their goods [as well as board ships by hacking into the controls while fighting the fleet.] They can be assisted by other pirates and if they are in the new pirating guild that is expanded below, they can call in the pirates, similar to a defense chit.Now, instead of the players being chased down by sentinels, they are instead attacked by the “Steel Band”, a new faction that acts as a police force throughout the galaxy. This is because it lines in more with sentinel lore of them being more so gardeners of world and protecting them from corruption rather than enforcers of some sort of laws.Attacking convoys and freighters will increase the player’s bounty levels, which will be expanded below, as well as their current wanted level. For players to find these convoys, they have to use listening stations and pirate monitoring stations which are now expanded to allow them to use these. These take a currency (be it nanites or units) and provide location or system of these convoys. In addition to this, players can also now hail these convoys instead of attacking them to extort them.Bounties –As players can get bounties now, they can be tracked down by NPC bounty hunters as well as player bounty hunters contributing to a new PVP Mechanic. If a player takes on another player’s bounty, they are given the general location of the player (system) and then have to use NPCs as well as listening stations to track down the other player.Smuggling –Each station has a timer on scans that the player can find out from the surrounding area from dealers in the system. If the player has illegal goods on their ship or inventory when the scan happens, the space station triggers alarms and the player is attacked.Cantina/Bar –A bar has now been added to new expanded space stations, as well as some architecture on planets like colossal archive buildings. Bars serve several purposes – they can serve drinks that the player can use for stat buffs similarly to foods. Bars can also sell and buy illegal goods that are smuggled into the space stations in back rooms where shady dealings are done. [Certain “minigames” can be played for betting on, as well as general gambling on races and such].The unique thing that these bars provide however, are a seedy underground place for the new “illegal factions”. Three new factions that have illegal dealings are present here. The “Silver Guns” are a group of pirating crews that banded under one banner giving them protection against the law enforcement of the galaxy. They provide players with missions that involve attacking lone freighters and frigates and robbing them, attacking convoys or causing them to be intercepted, and getting information on where convoys and stashes of supplies are being transported.The “Immortal Brotherhood” are a group of drug addicted assassins who span several clans, and they give players missions such as bounties on non-criminals, incriminating someone by giving them an item using language, and robbing transports/people.The “Io-wares Inc.” is a smuggling operation fronting as a tech company – they transfer illegal goods into space station and around the galaxy for huge profits. They provide missions such as successfully smuggling illegal items into a space station by cloaking it as another item, bounties on people who don’t pay up, and hiding caches on planets.Each faction also has unique quests for the player to go through about certain characters in the guilds, similar to something like into the abyss.Each guild offers unique customizations for both starships and players as well as new unique items, and the pirating guild unlocks the use of pirate stations. Cantinas also have dancers and bands that will play some music.New Factions –The 3 main factions of the game – Mercenaries Guild, Explorer’s Guild and the Merchant Guilds can be expanded, adding unique flavor to each of them with several new factions to join, 3 per guild.In the mercenary’s guild, the “Steel Band” are a group of militant law enforcers of the galaxy – if one were to commit certain crimes such as attacking and robbing a convoy, assassinating someone, or even smuggle in illegal goods, well the Steel Band is who they would answer to for their crimes. They wear unique gleaming steel armor that gives them extra protection, and they give quests in the lines of bounties against criminals, enforcing rules against rebels on planets, and protecting settlements against corrupted sentinels. The “Aranatus Company” are the most mercenary of the mercenary guild, willing to pretty much take care and attack anyone so long as it wasn’t illegal – hence they offer quests like extermination missions, raiding pirate outposts and destroying sentinel caches. They wear generally tattered and mercenary robes. The “Priests of Hirk” are directly Vy’keen followers of Hirk who deal with exterminating alien and sentinel presences across the galaxy – as such they have almost no direct involvement with NPC missions or exterminations, focusing solely on hacking, destroying and interfering with sentinels and their plans, along with taking care of planetary infestations of the new horrors.The merchant guilds now have 3 new unique factions – The “Golden Egg Corporation” are a group of private investors that focus on expansive trade networks and generally getting as much profit from technology as they can – hence their missions focus on crafting these technologies, delivering them to certain systems and creating manufacturing outposts. They are characterized by a pin they wear along with a set of goggles that can look at rare objects. The “DRG” are a collection of wealthy businesspeople that focus on developing ore and fuel generation, and as such their quests involve developing mineral outposts and harvesting resources, locating special resources, and crafting unique fuel items. Members usually wear loose fitting attire that is stained with fuel or materials The “Balaron Collective” are a secretive group of gek who control a vast empire of wealth and would like to increase it by any means necessary – their missions involve scouring for incredibly rare and valuable resources, collecting and selling unique craft and turning profits, as well as spying on competitors.The explorer guilds get 3 unique factions – The “Archeoexpanse” are a collection of archeologists who seek to understand the formation of planets and the creatures that inhabit them – as such their quests require players to excavate dig sites and bring them reports, collect ancient artifacts from unique locations and collect information on lost crews and expeditions. Many wear hardhats and leather jackets. The “Astronomicus Charter” are a collection of explorers who love to explore the galaxy and learn about it, and as such their quests involving plotting out routes of travel, discovering and documenting new places and planets and the occasional taking a picture of a planet. These usually wear helmets and jumpsuits. The “Convergence” is a group of Korvax dedicated to finding out the mysteries of the universe – their missions include collecting samples and giving detailed reports to them, getting lore information from secret facilities and places and delivering artifacts of importance to them.All of these factions provide cosmetics and items that are unique to them (like upgrades), as well as all having a unique questline for certain characters in each guild, similar to the outlined illegal guilds. They also have unique relationships with one another, so developing a relationship with one guild may increase relationship with another, but decrease it with another one, which can cause the player to be attacked by the other guild if this relationship gets too low (The relationships won’t be too low from just being with a guild, but if the player does certain actions in front of other guild members, like killing animals in front of the convergence, then relationship will drop).Expanded Space Stations –Space stations can have an expanded space for play, containing many new features. Expanded space stations can have spaceship scrap yards, cantinas and guild buildings are also now located inside space stations and now provide mission boards for their unique faction. Space stations now have garden rooms dedicated to another new faction called the “Atlas Initiative”, a pseudo religious following of the atlas and aims to conserve life as the sentinels. These gardens can be used as a relaxation spot as well as a place to learn atlas words by trading resources, nanites, knowledge and other things. The player can also learn “Incantations” – a series of words that praises the atlas that give stat boosts and unique effects to the player, such as not scaring off animals, increased move speed for a short period of time and so on. These incantations can be used whenever but have a cool down on their use. Stations also now have a junkyard section where a new faction lives, “Terminatus” – a secretive collective who deals with discovering the truth behind the atlas and the sentinels, following the logs of the travelers. In the junkyard the player can also find scrap to sell, as well as being able to learn “Creeds”, the essential opposite of the incantations that seek to find the truth behind the atlas and provide stat boosts similarly to incantations. The Terminatus and Atlas initiative are opposed, and joining one will make the other lower their relationship with you. In fact, even having a max relationship will be lowered to 0 if the player joins the opposing faction. The Atlas Initiative and Terminatus have a unique questline for each that give a new insight into the lore of No Man’s Sky, perhaps even the nature of the mysterious world of glass.The garden and other buildings can be found by taking an elevator up from the port, and the junkyard is found by taking the elevator below.Crashed Freighter Outposts –Crashed freighter outposts act as illegal outpost for the cantina factions, and can be found in crashed freighter outposts, giving more planetary based missions.Faction Wars and Fleet Battle –Faction wars and Fleet Battles are a massive new feature that shape the galaxy – certain factions can now “control” a part of space and can be in direct competition with one another, with some paying others to fight for them. The factions can then go to war with each other in new Fleet Battles, with frigates and freighters now playing a more active role, moving through space while having docked spaceships flying out and fighting. This can be contributed to by the player, and the player can choose which side to join or fight, therefore gaining renown or losing it depending on what side of the battle they choose.A big update to say the least, but it should add a far more expansive and immersive game to the players who want new quests and combat, while not limiting players who don’t want to engage in these systems. However, this isn’t the last update in mind that would add just a bit more combat to the game.​Update 5: No Man’s Sky – Dungeons BelowHere’s a big one – what many players got a taste of with the new derelict freighters and what will be expanded upon with this update. Dungeons will add a new depth to the lore of the game, while also adding many new upgrades to create new playstyles for the player.Increased Combat Speed and Damage –As the name implies, combat speed and the damage has been increased. This might seem weird, but it is in service of what I believe No Man’s Sky, if it was just it’s FPS mechanics, truly is – an Arena shooter. This might have people up in arms already, but I only mean this in the sense of combat, and would not interfere with any other aspect of the game. However, when I play No Man’s Sky I get a distinct feeling that it plays like an arena shooter like quake or doom but is much slower. This update would make ground-based combat much more fun and exciting, along with the new movement upgrades that have been added.New Progression in stats –New exosuit and armor upgrades have been added to add a sense of individual progression for combative players. These upgrades will add more shield, speed and power with the initial strength of player being reduced in early game to make it more dangerous.Dungeons –Dungeons can be found both in space as new space encounters or on planets and are unlocked using dungeon keys, which can be found in excavations, bought off merchants or robbed from excavators. Dungeons drop unique upgrades and items for the player that add new levels of movement, new gun features and many more things. All are procedurally generated like derelict freighters, some being temples, other being tombs and so on. The type of dungeon spawning and the lore it gives depends on both the weather in the area and who the space is controlled by – this will also make the enemy slightly different (in a cosmetic sense) as well as the rewards.New Enemies: Guardians –New enemies that guard the ancient dungeons on the planets. The reason new enemies are added instead of old ones are that it gives a new sense of danger to the player, who hasn’t faced enemies like this before and would make for more varied combat. The guardians are all ancient mix of stone and mechanics, and are servants of the people who built these and have cosmetic differences based on which race controlled the system, but all come from a similar blueprint. They have several types:Guardian Ant – Guardian ants are the workers of the dungeons. They maintain them for their masters and defend it as much as they can, but are generally weak. They look like golems with mechanical gears running through them that power arms that just out of their side. They fight at medium distance with guns and can attack with their mechanical arms if the player gets close.Guardian Scorpion – Guardian scorpions are the first line of defense against intruders in these dungeons – they are the most common enemy along with ants and look like quadrupedal stone crabs that have a large scorpion like tail that juts out of their back. They fire high powered lasers from it and can attack with them even at mid distance, but they have slow reloaded times between shots, and the shots do not track the player. They are rather fast, and can chase down the player fiercely.Guardian Beetle – Beetles are the tanks of the force; they float around the ruins and fire very high-powered shots behind a wall of these two wings like structures in the front. They tend to run away if attacked from behind and usually act as a support troop to scorpions and other enemies. If a scorpion and a beetle are together, the scorpion will tend to stay behind the beetle and protect its back while the beetle moves forward.Guardian Spider – As the name implies, this enemy looks like a mix of a mechanized and stone spider. It has 8 high power lasers that fire from all around its body except above them, and have a weak-spot all over their top side. However, they are very quick and can climb up walls. If paired up with a Lord, the Lord will actually mount the spider while firing at the player, but can be knocked off with a melee attack.Guardian Lord – The most humanoid of all the creatures beside the ants, the Lord is a tall, humanoid stone golem like creature that carries an ancient multitool in its hand. It will fire different powers of laser depending on the range of the player and can also use an ancient multisword to attack at close range, where they are deadly. They are essentially upgraded ants but are therefore less common.There are also several boss enemies at the end of these dungeons, and past them is where the main loot of the dungeon is located:Guardian Pharaoh – A pharaoh is a humanoid decorated mechanized skeleton. They fight using these powerful spell-like abilities that can fire down damaging energy across the field, in an almost bullet hell like fashion. They also have a halberd they can use to attack the player, and are generally tough to kill. In rare instances, “Dark Pharaohs” are a version that can appear that is tougher and has their entire lower body replaced with a tank like segment that floats them, making them faster as well as firing a large laser from their center.Guardian Stalker – Stalkers are very large spider like creatures – they have large legs that hold up their flat body on top, and generally tower over players. The player can attack their legs and top side to eventually bring them down to a much weaker state, but they have protections such as homing missiles at the top and whirling wheels of death at their legs. They also fire different weaponry at each side of their bodies, one side for example having a large laser while another has hit scan projectiles of some sort.Guardian C’tan – A strange creature made of pure light and energy; these beings were trapped in shells by the creators of these dungeons. C’tans fight like a large orb, firing lasers on all sides and generally floating while sending down death on their opponents. When they reach a certain health, they enter a second stage where they form into a large humanoid light form with metal holding them in place and throw these metal pieces at them, as well as shock the entire ground.New Enemies: More Sentinels –To improve combat on the planet, new sentinel types can add, and some reworked. This will make combat more varied on the planet, with new unique scenarios that can happen based on which enemies spawn:Drones – Function similarly to the base game, but now they are more scared and will run if one gets destroyed, searching to call in enforcements from other sentinels. They travel in packs of 3 and act as scouts for sentinel forces. If they are paired with other sentinels, they hover around them acting as sort of shields to attacks and firing lasers at the player.Quad – The quads have now been reworked to act as more of chasing enemies. They are incredibly fast and attack with mid-range lasers, but if the player gets into a exocraft and tries to run away, they chase the player down keeping them in sight so the sentinels forces can track them. They however, have trouble turning.Crab – The main combat droids of the sentinel forces, 6 legged and shelled on its back. They fight with standard lasers, forcing the player to engage them up close and break their carpace. They have no way to fight back at close range aside from running away.Jellyfish – The long-ranged sniper enemy, they have shields that expand and contract like jellyfish. If paired with other sentinels they protect them with their shields while also providing supporting fire. They however have a weak spot in the back.Gorilla - The gorilla is the main melee unit of the sentinels, and will charge the player. They have a lot of health and do a lot of damage but can be kited. They are also susceptible in the belly when they go for an above smash attack.Hawk – A flying sentinel that tracks players in starships but which haven’t left orbit. When the player is on ground they shoot from above at a longer ranger. When chasing a starship, they try to force a grounding using long range lasers.Nautilon – Functioning similar to drones on ground, they act in water but can form large schools to overwhelm players.Walker – Functioning similar as in current game, serving as a final strong enemy before boss enemies. The laser doesn’t track anymore however.Boss Sentinels: In addition to normal sentinels being expanded, new boss sentinels have been added after 2 5th waves have been eliminated, dropping unique upgrades and parts:Scarab – This boss spawns on exotic and sand planets, it burrows in the ground and has a carpace on its back that protects its vulnerability. It has powerful melee and mid-range lasers that it can use when it burrows out quickly to shoot the player. They also have a powerful charge attack but it leaves their back exposed.Bull – Spawns on extreme planets, and particularly in extreme heat planets. Bulls are enraged and can make incredibly powerful and fast charge attacks, but has a vulnerability on its side. The bull is equipped with a strong mid-range laser and will resort to the laser if its front and back armor is destroyed. The bull also has a powerful side swipe and back kick. If in dire situation and on low health, it can cause a earthquake that shakes the players screen and makes it hard to aim for a bit.Diplo – A huge sentinel in the shape of a brontosaurus, it has a powerful laser that fires from long range at the top of its head and tracks the player. They have armor around their body but if the player can break their neck armor it reveals a vulnerability. They can however charge at the player and swing their head to do melee damage.​New Enemies: More Horrors –As with sentinels more types of horrors have been added and reworked to add a new sense of danger to exploring infested planets and areas. [They can also spawn and take over dungeons and can make “infested guardians”, which are slightly more dangerous guardian enemies. All of the horrors now can also infect players with poison when they attack]:Abyssal Horror – Abyssal horrors act as in base game, but can also now move around like fish monsters that try to mesmerize players with their eyes and then attack them with a strong chomp attack.Biological Horror – Act as before. They’re still scary as fuck.Worm Horror – Acting like burrowing worm like creatures that attack with a large bite attack, they can even reach the size of sandworms.Spatial Horror – These are long eel like horrors that can rarely spawn in space now, or broken from their egg, aka the asteroid larvae. They bite and smack the players ship trying to destroy it, and are hostile to all creatures.​[There is also now a new boss for horror infected dungeons:Crawling Chaos – A large puddle of oozing like substance that forms into muscular like structure that crawls like a crab across the battlefield, they pour acidic oozes on the player and can attack with extended like whips.]Xeno Horrors on Derelict freigthers –Currently, derelict freighters are not as challenging as they could be and not as scary as they could be, sometimes even feeling like a slog. To improve them, we can add a new enemy with unique AI – the Xeno horror. Resembling a certain alien from a certain franchise (the hint is in the name), this enemy stalk the player throughout the derelict freighter from the moment the player enters.They can be procedurally generated in looks but function as an incredibly powerful enemy that would take many, many shots to be killed and can hit like a truck. They aren’t meant to be fought, only scared off at most, and are an ever-present threat to the player.However, they work off of movement and echolocation, only detecting the player if they move. If it senses movement, it stalks the player down and waits for the player to not see it. To do this even more scarily, the xeno can move through “vents” accessible only to it so it can come up behind the player. These vents and its own movement however, makes noise that the player can audibly hear if in range.Expanded and Reworked Space Encounters –New space encounters can be added, but more importantly, the old encounters can be reworked a lot to add more depth. Here are a few examples:Anomalous number stations now require artifacts to work, and the numbers it outputs correspond to several structures in the universe – relic gates, dungeons and any other ancient excavation. They can also give unique new anomaly quests that require it to bring a certain unique object found on a local planet and in reward give an atlas word as well as a random item or upgrade.Secret Listening Posts are now part of many new quests that require you to listen in to them. However, if the player listens in on them outside of quests, they can point to caches or locations of quests or patrols on planet surfaces.Grave of the Ocean King works similarly as before, but well now has a chance to spawn an actual ocean king (which can actually use the spatial horror model). Run at your own discretion.Most of the space encounters can be revamped and add a bit more depth by reusing assets that already exist.[Planet NPCs, Patrols and Followers –As the name implies, NPCs can be hired as followers to assist you in combat, and can be directed to certain tasks such as mine and so on Factions can be exploring planets by themselves, doing patrols of the area and following certain paths. Some can even be seen attacking sentinels or constructing half-finished outposts, and can give quests to help them.Emergent AI and Systems -AI have interactions between the world and other characters. For example, sentinels will protect animals that are being attacked by players, but if the player is with NPCs from the religion of Hirk, as in from the new faction, they will attack the sentinels if they even approach the player].The Multisword –A weapon for a more civilized traveler, the multisword acts as a cool new melee weapon with 3 unique animations that can be used to do more powerful melee damage to enemies.The reason there are so many combat updates is because it is one of the most underdeveloped parts of the game, while exploration and variety are the ones that are worked on the most. In addition to just combat though, these add content that does not require battles such as the new space encounters that will hopefully appease other players as well.​Update 6: No Man’s Sky – The ForgottenThe final update in this list, this is a sort of capstone to everything that has come before – it is the most experimental update I could think of and would make the game that is already great even greater, at least in my opinion. This update adds a variety of new endgame content, from creating a fully realized settlement, to adding unique procedurally generated alien species, as well as more PVP and multiplayer content. Most of this update can be highlighted in yellow but for the sake of keeping the content I really do want to see in the game, I’ll highlight only what is really crazy.[True Aliens: The Forgotten Ones –This is the big one. Although the main dominant powers evolved as the Gek, Korvax and Vy’keen, I don’t remember (and correct me if I’m wrong) that other intelligent albeit not as advanced species can exist. These procedurally generated aliens can rarely spawn on planets throughout the galaxy and can be hired as recruits, while offering unique quests and upgrades. They do not have a unique new language however, but instead all generally speak (or can be translated to) speaking English – or if it were to be made hardcore, Atlas. They interact with the world, hunting and trading and generally living where they can, with new unique assets for their homes and buildings added. These aliens add a whole new level of depth to planetary interaction that NPCs and aliens and the player can have, as well as adding a unique faction to side with in conflicts over planetary matters][True Settlements –Players can now build settlements fully, and recruit citizens from space stations to inhabit their buildings, and run operations such as greeting, manufacturing and repairing. They can also set up shops that can directly sell players unique items. However, all the NPCs require sustenance, so resources will have to be collected as well as using the cooking system to feed the biological entities. Secondly, the sentinels if they detect the settlement and it is over a certain size, will attack. The player can drive them off with the help of their citizens and companions, and this feeds into another part of this update, the sentinel removal. If the player fails to defend their settlement or feed it, it becomes a ruined settlement as citizens leave and the player cannot recruit more people into the base. This effectively adds endgame content that lets smart players create entire living breathing systems for them to enjoy]Sentinel Removal –Following a suggestion by two users u/-TwoFiftyTwo- and u/Shade0217 on the post “Elite Sentinel Force Detected”, sentinels can now be kicked off of planets and do not just stay on one constantly but rather patrol. They cannot be fully removed by can be driven away for the time being.Starship, Frigate, Freighter and Multitool upgrading revamped –Instead of simply upgrading them at posts as before by throwing money, players now need to (for equivalent money) get the items that are required to upgrade the ship and actually slot them in, with some rare items required for each upgrade.Improved Industry System and Economy Fixes –Out of everything here in this update, this is one of the most important features, as the economy in the game right now is very exploitable and it makes being a trader not as fun as it could beThe following video by Khraze gaming outlines the idea: https://www.youtube.com/watch?v=hDJfTJVMSbQ&t=2s&ab_channel=KhrazeGamingThe general outline however is that by adding more dangers and repairs to the industry system as well as new ways to run industry will add a lot more endgame content. It also highlights the need to fix exploits.Also, this feature could add a way to manufacture items automatically, and connect this up directly to resource harvesters, or have resources delivered here through contracts the player can form with merchants.Solar Currents and Sails –Solar currents now occur in space – these work kind of similar to wind currents, but can only be picked up by ships with the new upgrade, solar sails. These pick up the currents and move a ship in a certain direction at a far increased speed for a certain amount of time, allowing new sharper aerial maneuvers to be executed.[Climbing –Climbing system now added to the game with sprint stamina being the climb – using the latch, the player can climb for much longer.][Cheating removal –For the two following features, scripting and item duping cannot be a factor. Therefore, when engaging in multiplayer activities, any cheats or scripts need to be shut down.][Competitions –Competitions for races of starships and exocraft are held on the nexus, and weekly competitions with quicksilver on them are now held. ][Player Auction House –There is now an auction house for items in the nexus, allowing players to trade blueprints for upgrades for other items, so that players who for example don’t want to do dungeons but want a certain upgrade can get it by trading through more official channels.][Low Gravity Room –Just a cool aesthetical feature, cannot build items here][Spice –Dung dropped by sandworms (yes I wear my dune references on my sleeve) which are worth a lot and can have narcotic effects, making vision a bit more strained but increasing statistics such as damage and speed.]Also nip nip now makes you HIGH, giving unique psychedelic effects.​Thank you for reading!If you believe I failed to credit someone for an idea or want to ask a question feel free to contact me, as well as just giving me suggestions on how these ideas could be improved.Third post:https://ift.tt/3oKBlAf via /r/NoMansSkyTheGame https://ift.tt/37VZLAF

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